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Where in the World is Carmen Sandiego? and Where in the USA is Carmen Sandiego?

Maker:
Broderbund Software  Search this
Physical Description:
paper (overall material)
plastic (overall material)
Measurements:
overall: 21.5 cm x 16 cm x 1.5 cm; 8 7/16 in x 6 5/16 in x 9/16 in
Object Name:
Software
Date made:
1985, 1986
Credit Line:
Richard M. and Susan S. Taffet
ID Number:
1998.3062.05
Nonaccession number:
1998.3062
Catalog number:
1998.3062.05
See more items in:
Medicine and Science: Computers
Data Source:
National Museum of American History
GUID:
http://n2t.net/ark:/65665/ng49ca746a2-d904-704b-e053-15f76fa0b4fa
EDAN-URL:
edanmdm:nmah_552850

The Print Shop

Maker:
Broderbund Software  Search this
Measurements:
overall: 29 cm x 25.1 cm x 3 cm; 11 7/16 in x 9 7/8 in x 1 3/16 in
Object Name:
Software
Date made:
1987
Credit Line:
Richard M. and Susan S. Taffet
ID Number:
1998.3062.12
Catalog number:
1998.3062.12
Nonaccession number:
1998.3062
See more items in:
Medicine and Science: Computers
Data Source:
National Museum of American History
GUID:
http://n2t.net/ark:/65665/ng49ca746a3-b909-704b-e053-15f76fa0b4fa
EDAN-URL:
edanmdm:nmah_552857
Online Media:

Broderbund Software Software Catalog for Apple, Atari, IBM, Commodore 64 & VIC-20

Maker:
Broderbund Software  Search this
Physical Description:
paper (overall material)
Measurements:
overall: 6 15/16 in x 5 1/8 in; 17.62125 cm x 13.0175 cm
Object Name:
Catalog
Credit Line:
Joan Krammer
ID Number:
1987.3126.082
Nonaccession number:
1987.3126
Catalog number:
1987.3126.082
See more items in:
Medicine and Science: Computers
Data Source:
National Museum of American History
GUID:
http://n2t.net/ark:/65665/ng49ca746ab-ad4b-704b-e053-15f76fa0b4fa
EDAN-URL:
edanmdm:nmah_1281728

Minicomputers and Microcomputers Videohistory Collection

Extent:
2 videotapes (Reference copies). 11 digital .wmv files and .rm files (Reference copies).
Type:
Collection descriptions
Archival materials
Videotapes
Transcripts
Date:
1987
Introduction:
The Smithsonian Videohistory Program, funded by the Alfred P. Sloan Foundation from 1986 until 1992, used video in historical research. Additional collections have been added since the grant project ended. Videohistory uses the video camera as a historical research tool to record moving visual information. Video works best in historical research when recording people at work in environments, explaining artifacts, demonstrating process, or in group discussion. The experimental program recorded projects that reflected the Institution's concern with the conduct of contemporary science and technology.

Smithsonian historians participated in the program to document visual aspects of their on-going historical research. Projects covered topics in the physical and biological sciences as well as in technological design and manufacture. To capture site, process, and interaction most effectively, projects were taped in offices, factories, quarries, laboratories, observatories, and museums. Resulting footage was duplicated, transcribed, and deposited in the Smithsonian Institution Archives for scholarship, education, and exhibition. The collection is open to qualified researchers.
Descriptive Entry:
Jon B. Eklund, curator at the Smithsonian's National Museum of American History, interviewed six members of "The Brotherhood" at Broderbund Software, Inc., in San Rafael, California, on July 31, 1987. The group discussed the creation, publishing, marketing, distribution, and reporting of microcomputing software in the late 1970s. They also reflected on how software houses survived the leveling off of the personal computer market in 1984 and 1985, and suggested strategies for remaining competitive in the marketplace. In addition, group members demonstrated early computer games.

This collection consists of one interview session, and one supplementary session, totaling approximately 5 hours of recordings, and 59 pages of transcript.

Please note that this session is comprised of dual sets of tape from two cameras positioned at different angles, plus a supplementary direct feed from a microcomputer.
Historical Note:
An informal confederation of computer software designers, known as "The Brotherhood," formed during the late 1970s. The group began as a result of the members' mutual interest in microcomputer software development and their geographic proximity along the West Coast of the United States. Their contribution to computer graphics and games was significant in the development of more advanced systems.

Interviewees were Douglas Carlston, Ken and Roberta Williams, Margot Comstock, Jerry Jewell, and Dave Albert. Douglas Carlston wrote Software People in 1985 to document the role of "The Brotherhood" in the microcomputer industry. Carlston, a lawyer, was "bitten by the computer bug" in 1979 and began writing programs as a hobbyist. After the commercial success of his first two games, Galactic Empire and Galactic Trader, Carlston quit his practice and co-founded Broderbund Software, Inc., with his brother Gary in 1980.

Ken and Roberta Williams founded On-Line Systems in 1980 and achieved success with their creation of the first adventure/mystery games with graphics, Mystery House and later The Wizard and the Princess. In 1982, they became known as Sierra On-Line and continued to focus on games and educational software for the Apple Computer.

Margot Comstock began the journal Softalk with Al Tommervik in Los Angeles on September 12, 1980. Comstock had been hired by a small software publisher, Softape, to publish their in-house newsletter, when she transformed it into a national full-scale magazine for Apple owners. The magazine reviewed software, tracked industry news and listed the monthly top thirty best-selling computer programs.

In 1980, Jerry Jewell was working as a Computerland store manager in Sacramento, California. Less than a year later, he and partner Terry Bradley were in charge of the multimillion-dollar Sirius Software Company founded on the games of programmer Nasir Gebelli. Sirius Software was noted for its meteoric rise and fall in the games market bonanza of the early 1980s. Dave Albert, a journalism major from the University of Iowa, worked as an editor for Softside magazine. The magazine prompted its original editor, Mark Pelczarski, to form the Penguin Software Company in DeKalb, Illinois, in 1981. Albert joined Penguin as a software publisher for the Apple II-inspired graphics and animation tools and games which the company produced. Albert later moved to Electronic Arts, an educational and game software house.
Topic:
Science -- History  Search this
Technology -- History  Search this
Computer programming  Search this
Computer games -- Programming -- History  Search this
Computer games -- History  Search this
Oral history  Search this
Interviews  Search this
Genre/Form:
Videotapes
Transcripts
Citation:
Smithsonian Institution Archives, Record Unit 9533, Minicomputers and Microcomputers Videohistory Collection
Identifier:
Record Unit 9533
See more items in:
Minicomputers and Microcomputers Videohistory Collection
Archival Repository:
Smithsonian Institution Archives
EDAN-URL:
ead_collection:sova-sia-faru9533

In the office area of Broderbund Software, San Rafael, California, reviewed the activities of "The Brotherhood," concerning the development, publication, and marketing of microcomputer software and trade publications from 1975-1987, including: exciteme...

Container:
Interviews
Type:
Archival materials
Collection Citation:
Smithsonian Institution Archives, Record Unit 9533, Minicomputers and Microcomputers Videohistory Collection
See more items in:
Minicomputers and Microcomputers Videohistory Collection
Minicomputers and Microcomputers Videohistory Collection / Interviews
Archival Repository:
Smithsonian Institution Archives
EDAN-URL:
ead_component:sova-sia-faru9533-refidd1e282

Janese Swanson Innovative Lives Presentation and Oral History

Topic:
Innovative Lives Program (NMAH public program series)
Creator:
Jerome and Dorothy Lemelson Center for the Study of Invention and Innovation.  Search this
Interviewee:
Swanson, Jackie  Search this
Swanson, Janese  Search this
Names:
Girltech  Search this
Extent:
1.5 Cubic feet (4 boxes,)
Type:
Collection descriptions
Archival materials
Oral history
Videotapes
Interviews
Photographs
Slides (photographs)
Date:
1998
Summary:
Janese Swanson developed video game software, a website, and an array of toys and gadgets aimed at making technology more accessible to girls. The collection contains approximately six hours of original and reference video footage of Swanson's Innovative Lives Presentation, in which she discussed her background and demonstrated her inventions with her daughter, Jackie. The material also includes a brief interview.
Scope and Contents:
This collection contains six (6) hours of original (BetaCam SP) recordings, six (6) hours of master (BetaCam SP) recordings, and six (6) hours of reference (VHS) copies documenting the life and work of Dr. Janese Swanson, inventor of toys, books, a website, magazine, and software. This video documentation was created on March 25, 1998. The recordings include a presentation by Swanson for the Lemelson Center's Innovative Lives Program. Audience participants are students from Thoreau Middle School (Vienna, Virginia), Options Charter School (Washington, D.C.), Carrollton Elementary School (New Carrollton, Maryland), and Rosa Parks Middle School (Olney, Maryland). The collection also contains a brief interview with Dr. Swanson.
Arrangement:
The collection is organized into three series.

Series 1, Original Videos, 1998

Series 2, Master Videos, 1998

Series 3, Reference Videos (viewing copies), 1998

Series 4, Photographs and Slides, 1998
Biographical / Historical:
Janese Swanson, a native of California, was the founder and CEO of Girl Tech (1995), a company created to bring girls into the world of technology. The second of six children, Swanson was raised by her mother after her father died in the Vietnam War. From a young age, Swanson had an interest in technology, often tinkering with household appliances. Building on her experience as a flight attendant and school teacher, Swanson served on the team at Broderbund Software that developed the video game Where in the World Is Carmen Sandiego? She produced Playroom and Treehouse, early learning software, and has developed award-winning curricula, electronic toys, and books that encourage girls to explore technology and inventions. Some of Swanson's toy inventions include the Snoop Stopper Keepsake Box, Me-Mail Message Center, Zap N' Lock Journal, YakBak, and Swap-It Locket. Her publications include Tech Girl's Internet Adventures, Tech Girl's Activity Book, and Girlzine: A Magazine for the Global Girl. Swanson received her Ed.D. in Organization and Leadership Technology in 1997 from the University of San Francisco.

The Jerome and Dorothy Lemelson Center for the Study of Invention and Innovation was founded in 1995 at the Smithsonian Institution's National Museum of American History through a generous gift from the Lemelson Foundation. The Center's mission is to document, interpret, and disseminate information about invention and innovation; to encourage inventive creativity in young people; and to foster an appreciation for the central role invention and innovation play in the history of the United States. The Innovative Lives series brings together museum visitors and, especially, school aged children, and American inventors to discuss inventions and the creative process and to experiment and play with hands-on activities related to each inventor's product. This collection was recorded by the Innovative Lives Program of the Jerome and Dorothy Lemelson Center for the Study of Invention and Innovation.
Provenance:
The collection was transferred to the Archives Center by the Jerome and Dorothy Lemelson Center for the Study of Invention and Innovation in 1998.
Restrictions:
Collection is open for research but the original videos are stored off-site and special arrangements must be made to work with it. Contact the Archives Center for information at archivescenter@si.edu or 202-633-3270.
Rights:
Collection items available for reproduction, but the Archives Center makes no guarantees concerning intellectual property rights. Archives Center cost-recovery and use fees may apply when requesting reproductions. Copies of oral history releases on file.
Topic:
Computer software -- Development  Search this
Inventors -- 20th century  Search this
Inventions -- 20th century  Search this
Toys -- 20th century  Search this
Genre/Form:
Oral history -- 1990-2000
Videotapes -- 1990-2000
Interviews -- 1980-2000
Photographs
Slides (photographs) -- 20th century
Citation:
Janese Swanson Innovative Lives Presentation and Interview, Archives Center, National Museum of American History, Smithsonian Institution.
Identifier:
NMAH.AC.0642
See more items in:
Janese Swanson Innovative Lives Presentation and Oral History
Archival Repository:
Archives Center, National Museum of American History
EDAN-URL:
ead_collection:sova-nmah-ac-0642
Online Media:

Family Tree Maker African Americans in the 1870 census [electronic resource] / from AGLL

Title:
African Americans in the 1870 census
Author:
American Genealogical Lending Library  Search this
United States Census Office 9th census, 1870  Search this
Brøderbund  Search this
Physical description:
1 computer laser optical disc ; 4 3/4 in. + 1 user's manual (16 p. ; 13 cm.)
Type:
Electronic resources
Software
Indexes
Place:
United States
Date:
2000
C2000
Topic:
African Americans--Genealogy  Search this
Census, 9th, 1870  Search this
Genealogy  Search this
Call number:
mrdf 000454
Data Source:
Smithsonian Libraries
EDAN-URL:
edanmdm:siris_sil_712425

Family Tree Maker family archive viewer [electronic resource]

Title:
Family archive viewer
Author:
Brøderbund  Search this
Physical description:
1 computer optical disc ; 4 3/4 in
Type:
Electronic resources
Place:
United States
Date:
1996
C1996
Topic:
Genealogy--Software  Search this
Genealogy  Search this
Software  Search this
Call number:
mrdf 000142
Data Source:
Smithsonian Libraries
EDAN-URL:
edanmdm:siris_sil_518161

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