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Knowledge games : how playing games can solve problems, create insight, and make change / Karen Schrier

Catalog Data

Author:
Schrier, Karen (Karen L.)  Search this
Physical description:
x, 270 pages : illustrations ; 23 cm
Type:
Books
Date:
2016
Contents:
Introduction -- pt. I. What are knowledge games? -- Contribution -- Design -- pt. II. Why knowledge games? -- Problem solving -- Motivation -- Social interaction -- pt. III. Perspectives, potentials, and pitfalls -- Amateurs -- Participation -- Data -- Knowledge -- Appendix A. Categories and examples -- Appendix B. Design principles, recommendations, considerations, and implications -- Appendix C. Guiding questions
Topic:
Games--Psychological aspects  Search this
Games--Social aspects  Search this
Educational games  Search this
Data Source:
Smithsonian Libraries
EDAN-URL:
edanmdm:siris_sil_1082948