Born-digital audio interviews and transcripts with individuals involved in the early development of video games.
Content Description:
Born-digital audio interviews and transcripts with video game pioneers: Allan Alcorn, Nolan Bushnell, Samuel "Ted" Dabney, Donald Daglow, Daniel Edwards, Martin Graetz, Brenda Laurel, Stephen Piner, Stephen Russell, Peter Samson, Robert Saunders, and Wayne Wiitanen.
Arrangement:
The collection is arranged into two series.
Series1: Transcripts, 2017-2018
Series 2: Audio Files, 2017-2018
Historical:
The oral histories in this collection were conducted as part of the Lemelson Center's Video Game Initiative launched in 2017 to preserve first-hand accounts of the invention, development, marketing, and play of video games. The oral histories capture the interviewees recollections, emotions, and other perspectives often missing from written records. The Video Game Initiative is intended to support scholarly and public history research; public engagement with science, engineering, and innovation; and future exhibitions at the National Museum of American History.
Provenance:
Made for the National Museum of American History.
Restrictions:
Collection is open for research. Access and use of born digital audio materials available in the Archives Center reading room.
Rights:
Collection items available for reproduction, but the Archives Center makes no guarantees concerning copyright restrictions. Other intellectual property rights may apply. Archives Center cost-recovery and use fees may apply when requesting reproductions.
Video Game Pioneers Oral History Collection, Archives Center, National Museum of American History
Sponsor:
The Smithsonian's Lemelson Center for the Study of Invention and Innovation gratefully acknowledges financial support from the Entertainment Software Association for this oral history project.